some new animations from the last week.
This time it’s mostly small stuff and additional character animation.
These smaller bubbles serve as interface for the player. It’s a short preview, or the “essence” if you will, of the memory you’re going to see if you click on one of these.
Again, depending on Naut’s thoughts his mental state changes and he gets either more insane or calms down, while tumbling through space to his certain doom. The effects are communicated to the player through body language and changes in the audio and background visuals.
So yeah. Watch out, what you’re thinking about when you’re all alone in space.
Using Blender in my workflow
Oh, and last time I forgot to show you this:
This one’s actually finished, and one of the earliest animations for the game. As with most of the memory animations I built a 3D model of the surroundings in Blender, animated a camera through the model, rendered the result in 12fps and rotoscoped every frame to get the look you’re seeing now.
I’m going for a first person view when it comes to his memories. So I need some kind of reference for perspective distortion, while he’s turning his head. His hands and some additional animations are added manually during the rotoscoping phase.
A lot of crazy work, but worth it imho.
And that was that for this time!
Also, coming up next time: a new character!